I'm not available.
If you like to contact me, then please do so via email. However I'm very busy at the moment.
emails from fans and critics
Many thanks for all the fan-emails I received in the past. Please, don't be angry, if I didn't respond. Sometimes, I'm too busy to reply.
emails about using images from this website
They will be ignored. In general, you can use, link or embed most of the images in a fairly manner just on the internet. Other forms of use (print, merchandise etc.) is prohibited. See disclaimer.
emails about obtaining images for print
I will read them. I have to decide for each case, if I can follow the request. I only respond to verified companies with serious intentions. Without my permission, the printing and publishing of all my images are prohibited. Changes and alterations of my images - by me - is impossible, due to the lack of time. See disclaimer.
emails about getting my original 3D mesh-files
They will be ignored. All my original files (models, meshes, materials etc.) are not for sale. They can't be licensed either. And, if you think you can get them for free, then you have lost your mind. If I would sell 3D models, then only through reliable shops like Turbosquid, for example. Corresponding links will show up here.
emails about 3D printing
They will be ignored. But, it's in my pipeline to offer 3D printable versions of my 3D models in the near future. Most likely on Shapeways or Sculpteo. Corresponding links will show up here.
However, my efforts have stopped at the moment, because the first results are too expensive for the buyer. At least for my taste. Cheaper ways of production have to be found.
If you are rich and you don't know what to do with your money, then you can invest here:
One possibility is the development and production of affordable sculptures of my 3D models. For example a 18cm (7") bust of Nefertiti. 3D printing is too expensive. Cheaper methods for mass-production have to be used.
Another possibility is the development and creation of small games for mobile devices. Many ideas, concepts, know-how are at hand, but a budget is missing. Usually, this is more expensive and time-consuming, than you might think. Therefore, the games will be kept small, to avoid the biggest mistakes in a production.